Catalog Search Results
Author
Pub. Date
2017.
Description
Have you ever wished you were more creative or that your students were more engaged in your lessons? The Wild Card is your step-by-step guide to experiencing a creative breakthrough in your classroom with your students. Wade and Hope King show you how to draw on your authentic self to deliver your content creatively.
Author
Pub. Date
2017.
Description
Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions...
Author
Pub. Date
[2019]
Description
This creative guidebook teaches librarians in diverse communities how to develop and implement early learning programming beyond traditional storytimes. --Connects library programs to parents' desire for children to begin formal learning at an early age. --Offers a blueprint for making play a sustainable early-learning program series for budgets big and small. --Includes ideas for making early learning activities relevant to the six early literacy...